• World of Warcraft Virtual world and Its Instances

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    In the virtual world of Warcraft, we can experience a real feeling in killing monsters, leveling up, becoming stronger, and earning wow gold. The current World of Warcraft virtual world is built around two main continents: The Eastern Kingdoms and Kalimdor. The new World Tree of Teldrassil is off the northwestern coast of Kalimdor. While not all of the history between the end of The Frozen Throne and the four years between the start of World of Warcraft has been revealed, it is assumed that the conflict between the Horde's forces and the marines of the Theramore Isles at the end of the Orc mini-campaign were at least the kindling for the blaze of the current conflict.

    Some of the notable landmarks and locations in World of Warcraft that were featured in previous Warcraft games, namely Warcraft III, are:

    The Undercity, which resides under the Ruins of Lordaeron, is the main city of the Undead, ruled by Sylvanas Windrunner and Varimathras. Here they are engineering a new plague to wipe out the Scourge and all other life forms in Azeroth; The Eastern and Western Plaguelands, including places such as Andorhal, the place of origin of the Scourge and the Plague of Undeath, and Stratholme, the site of Arthas' initial fall into insanity; The Blasted Lands, home of the original Dark Portal out of which the Orcs first came into Azeroth; and Kalimdor, home to the Tauren, Orcs, Trolls, and Night Elves. Areas to the north include Ashenvale Forest, Felwood, Winterspring, Azshara and the Moonglade. These regions surround Mt. Hyjal, where the final battle against Archimonde was held and the fall of the Burning Legion's Second Invasion took place.

    World of Warcraft Instances
    World of Warcraft also features instances. Instances, or "Instanced Dungeons", are dungeons that have been designed and tailored specifically for certain sizes of groups and are duplicated for each group that enters it. This way a party can experience a dungeon without interference from other World of Warcraft players, and cannot zerg it by bringing in outside help to overwhelm the opposition. Instances will allow only a certain maximum group size to enter, ranging from 5-man groups in some small instances, to 40. As of mid-2005 there are three instances which allow for a maximum of 40 people: Onyxia's Lair, The Molten Core, and Blackwing Lair. These are the toughest areas in the game and success in these three instances is hardly possible without great organization and good equipment. The recently added World of Warcraft Zul'Gurub instance allows for a maximum of 20 people and offers a more casual gameplay experience.

    Typically, World of Warcraft instanced dungeons are more elaborate and require more steps to be taken in a particular order for successful completion than are necessary in the main world. For example, requiring that a large group of enemies be defeated so that one can pull a lever to rotate a bridge in order to access a new section of the map makes sense when one group is traversing the dungeon linearly; it makes far less sense in public areas where hundreds of other World of Warcraft players might be in the same area. Therefore, instanced dungeons tend to be much more interesting than normal areas, in which quest requirements are very simple (e.g. kill a certain number of enemies, or collect a certain number of objects).

    In December 2010 World of Warcraft: Cataclysm was released. At this time the subscription base had reached 12 million players world wide.

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    http://wowgameblog2009.unblog.fr/ 


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    Equipe KaZeo
    Samedi 8 Octobre 2011 à 08:38
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